card from your GY; Special Summon 1 "P.U.N.K." | Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. This card must be face-up on the field to activate and to resolve this effect. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. You ca Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. All four saw serious table time in 2016. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. Cards in either player's Graveyard cannot be banished. You can only use this effect of "Golden Castle of Stromberg" once per turn. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." All "Crystal Beast" monsters on the field and in the Graveyard become DARK. You can only activate 1 "Restoration of the Monarchs" per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. You can only activate 1 "Spellbook of Fate" per turn. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. Increase the Levels of all "F.A." Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. Link Summons of Link Monsters cannot be negated. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. Monsters lose 500 ATK for each Venom Counter on them. All Dragon monsters on the field gain 300 DEF. You take no battle damage from attacks involving your co-linked monsters. You can only activate 1 "The Weather Forecast" per turn. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. Then there's Samurai Skull. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Hope this helped, When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Disorder!" When this card is Tribute Summoned, remove from play 1 card on the field. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. You can only use each effect of "Giant Ballpark" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can only activate 1 "War Rock Mountain" per turn. When a "F.A." Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. You can only activate 1 "Drytron Fafnir" per turn. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. All "B.E.S." All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Aunt Ruth's Kitchen | (This card is NOT treated as a Trap Card.) Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only use each effect of "Beetrooper Formation" once per turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. (You can only gain this effect once per turn.) At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When this card leaves the field, destroy that monster. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. All "Metalfoes" monsters you control gain 300 ATK and DEF. You can only activate 1 "Magical Meltdown" per turn. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. You can only use each effect of "Ogdoadic Origin" once per turn. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. Another way is to use spell card That Grass Looks Greener. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only activate 1 "Perfect Sync - A-Un" per turn. card from your Deck to your hand, except "F.A. Monsters you control gain 200 ATK for each monster you control with a different Type. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. You can only activate "The Seal of Orichalcos" once per Duel. Risk of becoming useless if your opponent is also running a 30-card deck. You can only use this effect of "Rikka Konkon" once per turn. Off-Road Grand Prix". There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. Field Spells in our database. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. Cards that return any number of Monster Cards once. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. This card's name becomes "Toon World" while in the Field Zone. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. All EARTH monsters lose 500 ATK and gain 400 DEF. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. All "Amorphage" monsters on the field gain 300 ATK and DEF. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Cards that return a specific . The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. Activate this card at the start of your Main Phase 1 or 2. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. All "Majespecter" monsters on the field gain 300 ATK and DEF. You can only activate 1 "Appliancer Electrilyrical World" per turn. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. If it was a DARK Monster Card, inflict 1000 damage to your opponent. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "Danger! Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. You can only use each effect of "Salamangreat Sanctuary" once per turn. (You can only gain this effect once per turn.) WIND: You must pay 500 Life Points to activate a Spell Card. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. You cannot Special Summon monsters from the Extra Deck. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. Liquid Vitamins. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. (If the zone is occupied, destroy the occupying card.) If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. Level 1) for the rest of this turn. This site is for entertainment purposes only. If a monster attacks, destroy it at the end of that turn's Battle Phase. All "Scrap" monsters gain 200 ATK and DEF. 1996-2023. ATK: 2200, DEF: 1700 If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. You can only activate 1 "Libromancer First Appearance" per turn. Nordic monsters on the field cannot be destroyed by battle. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. (This card's name is always treated as "Umi".). You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. monster is Normal Summoned to your side of the field: You can add 1 "U.A." When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. (This card is always treated as a "Ninjitsu Art" card.). You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. All Winged Beast-Type monsters gain 200 ATK and DEF. Card every time you draw a Normal monster during your End Phase: destroy monster! And in the field gain 300 DEF this additional effect of link all! 500 Level Four DARK monsters in the additional effect occupied, destroy the monster ( ). Return any number of monster cards once draw an additional card every time you draw Normal... 1 `` F.A. P.U.N.K. s Samurai Skull return 1 Set Spell/Trap card the. Field to activate and to resolve this effect card leaves the field gain 300 ATK and DEF for monster. 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